DON'T build in the middle of exceptionally rough terrain.Here are some great Do's and Don'ts for where to place your city: If you don't have a city by the water, then you won't be able to build ocean vehicles at all - not good! In addition, it's strongly advised you build your city so it overlaps at least one ocean tile, which will allow you to (eventually) build watercraft, which can be great for both exploration and transportation. Because the terrain is randomly generated anytime you start a new game, try quitting and starting a brand new game to begin anew, hopefully with terrain more suiting your style. Lame Terrain? Sometimes when you start a new game, you'll find the nearby terrain isn't always ideal for a new city. Also, you cannot found cities on terrain the Settler himself can't reach, such as on mountains, or within the borders of another nation.
When you have the Settler unit selected, the surrounding terrain will be covered in icons showing what type it is: An Apple icon represents "food," while a Hammer represents "production." Any squares covered in red represents a resource you can't yet take advantage of. It's important to strike a balance of these two resources, as they're both quite important. For instance, you can derive "production" from forest area and "food" from plains. As such, we strongly suggest wasting no more than a single turn moving to your ideal city location.īut where, oh where should you plant your city? Take a close look at the terrain around you: the type of terrain dictates what resources you can mine from it. But even though he's capable of roaming around relatively quickly, it's imperative you found your city as soon as possible, otherwise you're just wasting time while your opponents build their civilizations. Thankfully, the game starts you with a single settler unit from the get-go. As such, they're crucial to your civ's expansion. This vulnerable little guy is capable of exploring the environment 2-tiles per turn, and is the only unit available for founding cities. Your primary method of expansion will be done via the Settler unit - although you won't use them too often, they're arguably the game's most important unit. It's important to start expansion early, and move quickly, to both out-pace your opponents, as well as take advantage of the terrain before they can. Civilization Revolution 2 isn’t a terrible game by any stretch, but I’ve a feeling it will be long forgotten within minutes of sinking my teeth into a full-featured Civilization game set in space.Expanding your civilization is one of the most important tasks, and is crucial in your eventual goal of world domination.
Admittedly, that’s probably almost exactly how 2K intended people play this game.īut I don’t think my Civilization itch is going to be properly scratched until the release of this fall’s Civilization: Beyond Earth on PC and Mac. I can see myself returning to Civilization Revolution 2 now and then, perhaps on plane trips – the average game duration seems about perfect for a three-hour flight (though it can be shorter or longer, depending on how you play) – and maybe on the couch while watching movies I’ve already seen. I had lots of fun for the first few games, but then I was plagued by a growing need for larger and more diverse maps, more civilizations and city-states, more diplomatic options, more… well, more of everything, really. But why couldn’t they have included options that add depth for those who want it? It’s great that 2K made the game even more accessible for new players and so easy to play on a mobile device. This advertisement has not loaded yet, but your article continues below. Ranged units are kind of pointless, since you need to be right up against a city to use them anyway. The upshot is that you can send massive armies in all at once to crush a city (assuming they aren’t of the useless cannon-fodder variety mentioned above) rather than being forced to plan ahead. This was likely a necessary move, since the developers opted for square tiles rather than Civilization V‘s hexes, which means fewer units can surround a city.
Interestingly, though, you can now stack units – and even upgrade them by joining three of the same type. That means they basically become useless after a certain point in the game, good for little more than playing the grim role of cannon fodder to make enemies waste a turn while laying siege to one of your cities. You can’t retire military units or upgrade them to their modern counterparts (like, say, converting a battalion of Renaissance-era riflemen into modern military).